Release Notes: This release adds new maps, new terrain, new units, and improved campaigns, including an extensive campaign called 'Islands'. It also sees the introduction of the shipyard, which can build water scouts and destroyers. The editor and the engine were improved and many bugs were fixed.
Release Notes: This version uses a new patch based system for maps. The editor now also works with patches. The patch editor provides a convenient interface to set the accessibility flags (water, road, and so on). New units have been added and many old bugs have been fixed.
Release Notes: Some fixes were made. This version adds recyclable buildings and beautiful explosions using particle graphics. The start position in campaign level 5 was fixed.
Release Notes: This preview version features recyclable buildings and beautiful explosions using particle graphics. You will also find some graphical improvements, bugfixes, and new maps.
Release Notes: This update uses a new map layout, fixes a load/save bug, and makes OpenGL a run-time option.
Release Notes: This new version features a brand new rate-based economy that completely replaces the old system of harvesting resources. The new system uses energy and magma. Now, you consume resources as they are being produced instead of making one large up-front payment. Other changes include a new tutorial, new translations, and several bugfixes.
Release Notes: This version introduces a completely new rate-based economy. Energy is produced by power plants and magma by magma pumps. Building also consumes resources continuously instead of requiring an up-front payment. With all these changes, the units have been rebalanced a bit, but more tuning will probably come.
Release Notes: This is the first version with the new name and the first that integrates the engine. The code has been cleaned up.