Release Notes: The major user-visible highlights of this release are a new fog of war system and icons for distant units.
Release Notes: Units and terrain can now cast and receive shadows. A completely new, much more realistic radar system has been implemented that allows for several independent radar stations. Units can make use of ammunition now. Most units have an infinite amount of ammunition, but the feature is there. Power plant units (which have been in Boson for a very long time) now actually generate power.
Release Notes: Boson was ported to libufo, realistic looking water, an event subsystem and a network synchronization protocol have been added. Many new effects, such as daylight and wind have been added. The pathfinder has been much improved. Winning conditions and simple terrain level of detail have been added. Flying units have gotten their own moving quirks. Many new models such as trees were added. Many more changes were made.
Release Notes: This release supports height maps for 3D terrain, a new map file format that uses .tar.gz instead of .gz, a new save game format, big performance improvements, unit model improvements, and smoke from power plants, oil refineries, and mineral refineries. Map information is now preloaded on startup. In the editor, buildings are placed in constructed mode and big maps are handled better. Many other smaller changes were made.
Release Notes: Units and buildings are now all drawn with OpenGL, each with their own 3d model. There is a new particle system that allows for explosions, fire, and smoke, upgrade support (experimental), multiple weapon per unit support (experimental), visible missile support (experimental), support for unit animation (currently only used for com-sat), and improved cursor configurability. Pathfinding has been improved even more to make movement smarter. The documentation has been greatly improved. There are many bugfixes.
Release Notes: This is a complete rewrite, with not a single line of code remaining untouched. Major changes and additions include auto-shoot (defensive buildings automatically shoot at enemies when they are in range), split views (you can split a display and play at several places on the map at once), full network capability, fullscreen mode, XML-based map and scenario files, the ability to configure all units using KConfig syntax, new music, sound, and speech, and pathfinding support.