Projects / boson / Releases

All releases of boson

  •  01 Oct 2006 19:48
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    Release Notes: The major user-visible highlights of this release are a new fog of war system and icons for distant units.

    •  28 May 2006 07:53
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      Release Notes: Units and terrain can now cast and receive shadows. A completely new, much more realistic radar system has been implemented that allows for several independent radar stations. Units can make use of ammunition now. Most units have an infinite amount of ammunition, but the feature is there. Power plant units (which have been in Boson for a very long time) now actually generate power.

      •  06 Sep 2005 16:28
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        Release Notes: Boson was ported to libufo, realistic looking water, an event subsystem and a network synchronization protocol have been added. Many new effects, such as daylight and wind have been added. The pathfinder has been much improved. Winning conditions and simple terrain level of detail have been added. Flying units have gotten their own moving quirks. Many new models such as trees were added. Many more changes were made.

        •  29 Aug 2004 20:25
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          Release Notes: libkdegames is included in this release; you do not need to have it installed anymore. OpenAL is used for sound instead of Arts, fixing many problems. Mineral and oil harvesting is supported. There are many performance improvements, improved pathfinding, a neutral player, elementary AI, and a huge amount of bugfixes.

          •  01 Apr 2003 08:00
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            Release Notes: This release supports height maps for 3D terrain, a new map file format that uses .tar.gz instead of .gz, a new save game format, big performance improvements, unit model improvements, and smoke from power plants, oil refineries, and mineral refineries. Map information is now preloaded on startup. In the editor, buildings are placed in constructed mode and big maps are handled better. Many other smaller changes were made.

            •  10 Nov 2002 19:43
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              Release Notes: Units and buildings are now all drawn with OpenGL, each with their own 3d model. There is a new particle system that allows for explosions, fire, and smoke, upgrade support (experimental), multiple weapon per unit support (experimental), visible missile support (experimental), support for unit animation (currently only used for com-sat), and improved cursor configurability. Pathfinding has been improved even more to make movement smarter. The documentation has been greatly improved. There are many bugfixes.

              •  14 Jun 2002 17:02
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                Release Notes: This is a complete rewrite, with not a single line of code remaining untouched. Major changes and additions include auto-shoot (defensive buildings automatically shoot at enemies when they are in range), split views (you can split a display and play at several places on the map at once), full network capability, fullscreen mode, XML-based map and scenario files, the ability to configure all units using KConfig syntax, new music, sound, and speech, and pathfinding support.

                •  06 Nov 2000 14:55
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                  Release Notes: The game was ported to Qt2.2.1/KDE 2.0. Handling of resources (such as oil, and minerals) is working properly. Harvesters are also working properly. The editor has been improved and is now the preferred way of making maps. Lots of internal and debugging changes were made. The 0.6 release will be out very shortly with sound support and support for more than 2 players.

                  •  28 Apr 2000 16:32
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                    Release Notes: The editor is now fully usable and the file format is considered stable; you may make your own maps to play with. "Oil" and "minerals" resources are now handled; you need to have enough of them to build whatever you want. New ground tiles -- grass_with_oil, water_with_oil -- have been added. Oil harvesters are now usable; you will actually gain oil resources by using them. A big explosion now occurs when something is destroyed. The themes red_human and blue_human have merged into "human"; boson is now handling the team-colorization itself (and boson-pics is less bloated). Speed improvements have been made in theme loading; boson and the editor should start a lot faster now. A lot of internal changes have been made on the core engine, and bugs have been fixed, as usual.

                    •  24 Dec 1999 03:45
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                      Release Notes:

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