All releases of bonzayRTS engine

  •  14 Mar 2011 11:06
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    Release Notes: This is a major bugfix release. It fixes numerous crashes and GUI issues and adds missing buildings. Damaged buildings now spew fire or blood, depending on how bad the damage is.

    •  06 Dec 2010 15:36
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      Release Notes: Minor fixes to the SDL and grp parts of the core. Starcraft changes include: gas refineries and gas gathering; a fix for the protoss warp-in animation; fixes to unit boundrects; and fixes to multiple crashes in the test apps. A problem with the general makefiles has been fixed.

      •  22 Nov 2010 11:39
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        Release Notes: A crash was fixed in the SDLinputSubsystem of the core. Zerg creep functionality was added for the Starcraft clone. 64-bit fixes were made. Fixes were made to Starcraft map loading.

        •  27 Oct 2010 15:16
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          Release Notes: This is a clone release. It adds zerg units and fixes some GUI issues in the Starcraft clone demo.

          •  24 Aug 2010 13:33
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            Release Notes: This major release contains fixes and enhancements to the engine. Starcraft clone adds multiplayer mode and creation of buildings for all three races.

            •  21 Apr 2010 11:42
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              Release Notes: This version corrects a bug in SDLScreenManager that caused crashing when scrolling the map.

              •  20 Apr 2010 17:50
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                Release Notes: Workers for all races are now produce-able. Multiple improvements to the engine and Starcraft implementation. 64-bit should work with the latest version of StormLib2001.

                •  11 Mar 2010 16:35
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                  Release Notes: This is a release for the reference implementation. It fixes creep to be of correct size under various zerg buildings; adds more info in the information bar when a single unit is selected; adds move/attack cooldown for objects; and prepares the code for attack activity. Upgrade information now shows in the command area.

                  •  09 Mar 2010 14:53
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                    Release Notes: In the engine, sound was refactored with improvements, a scheduler was added in the GUI to schedule non-critical things, and multiple bugs were fixed. In the Starcraft clone, worker logic was fixed to recognize busy mineral patches, improvements were made in sound and HUD, concurrent access to MPQ files was fixed, memory leaks were fixed in testsingleplayer, and multiple bugs were fixed.

                    •  07 Mar 2010 21:21
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                      Release Notes: This release adds tech tree restrictions and building placement restrictions. It fixes sound bugs and other bugs.

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