Projects / bonzayRTS engine

bonzayRTS engine

bonzayRTS is a framework for tile-based (isometric) RTS games. It provides the basic entities for an RTS game with implemented SDL and GRP components. As a proof-of-concept, a Starcraft clone is being implemented with it.

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Recent releases

  •  14 Mar 2011 11:06

    Release Notes: This is a major bugfix release. It fixes numerous crashes and GUI issues and adds missing buildings. Damaged buildings now spew fire or blood, depending on how bad the damage is.

    •  06 Dec 2010 15:36

      Release Notes: Minor fixes to the SDL and grp parts of the core. Starcraft changes include: gas refineries and gas gathering; a fix for the protoss warp-in animation; fixes to unit boundrects; and fixes to multiple crashes in the test apps. A problem with the general makefiles has been fixed.

      •  22 Nov 2010 11:39

        Release Notes: A crash was fixed in the SDLinputSubsystem of the core. Zerg creep functionality was added for the Starcraft clone. 64-bit fixes were made. Fixes were made to Starcraft map loading.

        •  27 Oct 2010 15:16

          Release Notes: This is a clone release. It adds zerg units and fixes some GUI issues in the Starcraft clone demo.

          •  24 Aug 2010 13:33

            Release Notes: This major release contains fixes and enhancements to the engine. Starcraft clone adds multiplayer mode and creation of buildings for all three races.

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