Projects / BomberClone / Releases

RSS All releases of BomberClone

  •  15 Aug 2006 22:26

Release Notes: A BomberClone icon was added to the bomberclone Win32 binary. A resolution of 1280x800 is now supported. Security problems were fixed. The "more random" map type was added. High CPU usage in menus was fixed. A bug with more than 8 different player graphics was fixed. The dedicated server support was removed from the game.

  •  30 Mar 2005 13:14

Release Notes: Major network problems have been fixed. Broadcasting support has been added to find games running on a local network. Version and ping time information will be shown before you join a server. Moving and liquid bombs are working again.

  •  26 Dec 2004 18:46

Release Notes: New network problems have been solved. All team data will be sent over the network. A little help in the multiplayer screen has been added.

  •  13 Dec 2004 18:21

Release Notes: Network problems are fixed, and the firewall flag is deleted. Every player who joins will be tested to see if he is behind a firewall or not. Second Local Player problems have been fixed. Team mode has been added.

  •  16 Jun 2004 04:24

Release Notes: This version added two player support on one computer for network games and single games. The maximum number of players is still 8. Password protection was implemented for network games. The host can now kick players from the game. An in-game menu was provided, from which you can choose to quit the game or end the round. Support for user-defined keyboard settings was added along with small bugfixes.

  •  08 Feb 2004 13:29

Release Notes: The network part of the games has been fixed. Some in-game bugs with the explosions have been fixed, and in-game messages enabled. A manual has been added to the game under the Main menu.

  •  01 Feb 2004 13:24

Release Notes: This release fixes major network problems and problems related to menu handling. A new item to collect and a new game type have been added.

  •  06 Jan 2004 18:28

Release Notes: This version adds support for AI players in the network modes. The game server list now uses the OpenGameCache service. Internal handling of player positions has been changed to use floats. This makes it possible to run the game on slower systems.

  •  13 Sep 2003 13:53

Release Notes: A Tunnel element and two new specials for bombs were added (Moving and Liquid bomb). Some game fixes were made, mostly with network and sound. Big endian systems are now supported for networking. The first background music was added. New tilesets were added.

  •  29 Jul 2003 18:12

Release Notes: All 8 player graphics have been finished, a few new tilesets were added, and single-player mode has player selection and a game result screen. Some more work was done on the network code and the source was cleaned up.

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