Projects / BloodsPilot Server

BloodsPilot Server

BloodsPilot Server is an optimized server for a 2D space game. It is a new version of a classic Unix game, XPilot. It features a novel, flicker free, high FPS view of the game, while preserving the original game physics and playability. The server is dedicated to running maps without extra items, instead focusing on running maps like "Blood's Music", where ship control skills, teamplay and tactics matter most. To play the game, the user must have an XPilot client to connect to the server.

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RSS Recent releases

  •  04 Jan 2008 10:18

Release Notes: This version reintroduces recoil from shots and reprogramming of lock banks. In addition, it tries to remove view tremors that occur when a player joins the game. The HTML ranking page supports Q3A / Enemy Territory style color nicks; the whole server and protocol don't support these completely yet.

  •  23 Oct 2007 07:23

Release Notes: This release focuses on making frame update packets sent to clients smaller. In addition, there are improvements related to joining the game and swapping teams. The default map is now the Blood's Music map used in the latest XPilot Teamcup.

  •  16 Sep 2007 04:51

Release Notes: Ships don't get stuck in walls any more. Walls no longer "eat turns", which improves near-wall ship control and fighting.

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