Version 0.3.3 of Blood Makes the Grass Grow Green

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Release Notes: This release fixes a major bug that caused all your players to explode into a bloody mess. It corrects numerous other bugs and improves performance by over 20% on certain systems. It adds control help messages at the beginning of levels, and smooths out the display of all messages.

Other releases

  •  02 Feb 2011 11:28
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    Release Notes: Code is now version controlled via Google Code with Subversion. A fancy 3D camera aim lag effect was added. There are now 8 levels. The capability exists to do level transistions and story elements. An inno-setup installer was created for Windows installations. Some main loops were improved.

    •  28 Jan 2011 22:00
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      Release Notes: Another batch of bugfixes and performance improvements. A bullet drawing glitch where people were shooting themselves in the back has been fixed. Many Update and draw functions have been standardized. Interface initialization has been simplified from 7 parameters to 4, and access to game information has been enhanced. A super-performance mode has been added for really slow things.

      •  16 Sep 2009 18:21
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      Release Notes: This release fixes a major bug that caused all your players to explode into a bloody mess. It corrects numerous other bugs and improves performance by over 20% on certain systems. It adds control help messages at the beginning of levels, and smooths out the display of all messages.

      •  15 Sep 2009 10:33
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        Release Notes: Many input and user interface changes were made. The inclusion of character feedback, an improved user interface, and a configuration tool are most notable.

        •  10 Sep 2009 13:35
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          Release Notes: This version corrects a number of outstanding bugs and also adds an operational multi-player feature.

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