Projects / BitHorde

BitHorde

BitHorde is a fast and lightwheight content distribution system, aimed for high-performance decentralized content distribution. Its key features are high performance, a light footprint, and live streaming. Potential applications range from content delivery networks, including HD streaming setups, to offline-caching filesystems, to file sharing, to distribution of in-game maps or textures.

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Recent releases

  •  21 Apr 2012 16:58

    Release Notes: This is the final version of 0.2, and the last version implemented in the D programming language. The next version will be C++11, with Boost.

    •  05 Jan 2012 21:40

      Release Notes: Stability and performance improvements.

      •  16 Sep 2011 18:56

        Release Notes: Several stability fixes. A new Python client. Linking assets from the normal filesystem is now possible. BHFuse can now mount from a remote BitHorde daemon. The BitHorde daemon can be used cache-less for disk-constrained systems.

        •  16 Jul 2011 21:56

          Release Notes: Lots of fixes were made since the 0.1 branch. Encryption, authentication, and a monitoring interface were added. The asynchronous core was improved.

          •  17 Apr 2011 15:24

            Release Notes: A significant bug was discovered in all versions of BitHorde. The bug, when triggered, will cause data loss. All users are strongly encouraged to update.

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