Biogenesis simulates in a visual fashion the processes involved in the evolution of unicellular organisms in nature. It tries to be a didactic approximation to the ideas of mutation or evolution, and can be enjoyed also as an entertainment. It's intended to serve as a support to show students some basic biological facts. The idea of Biogenesis is taken from Primordial Life, but it's an independent project.
| Tags | education Games/Entertainment Simulation Scientific/Engineering Bioinformatics |
|---|---|
| Licenses | GPL |
| Operating Systems | OS Independent |
| Implementation | Java |
| Translations | Spanish Catalan English |
Recent releases


Release Notes: There are a few improvements such as better file management, keys to start and pause the game without using the menu, and the ability to import genetic codes directly into the laboratory. Moreover this release has the missing icons needed to complete the toolbar.


Release Notes: Many more different organisms can appear, since now they can have any symmetry value from 1 to 8. It's much easier to edit genetic codes at the laboratory: you will see how the organism will be while you are editing it.


Release Notes: This release improves the organism's state and genetic codes visualization, and organisms get smaller when they have little energy.


Release Notes: This release increases performance by using OpenGL where available, has new network capabilities, and includes new toolbars to access most used commands easily.


Release Notes: This version includes a complete Spanish translation, a new genetic laboratory to modify genetic codes, some more options to control even more your world (change the amount of carbon dioxide, take a photo of an organism...), the option of saving genetic codes in XML format, and an increased execution speed. This version can also act as an applet.
A .NET component to create PDF documents without using Adobe Acrobat.