BEWorld is a 2D top-scroller game written using the Brick Engine. It is similar to a real-time Nethack, but is more limited. It features both random and invariant maps, a map generator that should work in other games, support for compressed inline data (including music and sound effects), and more. It is intended to be a starting point for coders who are interested in developing similar games.
|Tags||Brick Engine Game Tcl|
|Licenses||Creative Commons Attribution NonCommercial ShareAlike 3.0|
|Implementation||Brick Engine SDL Tcl|
Release Notes: Animations are now supported. Objects can change shape. This release adds drop shadows, a power-up, a new level, and new objects: cars, dogs, pigs, tigers, and international currencies. The game no longer needs OpenGL. Objects can use different sounds under different circumstances. There is now a goal: Make it to the exit. The license has changed to Creative Commons.
Release Notes: The focus of this release was enhancements. New objects were added. Better sound compression is used. The configuration layer was improved. More documentation was written.
Release Notes: First public release.