Projects / AweMUD / Releases

RSS All releases of AweMUD

  •  15 Jan 2006 21:01

Release Notes: Scriptix has been merged into the AweMUD codebase.

  •  29 Nov 2005 14:15

Release Notes: Expanded character description capabilities. NPCs and objects are defined by blueprints. A new character action system is available. Greatly expanded scripting capabilities. Objects deteriorate over time. NPCs can leave corpses. Many other additional features and bugfixes.

  •  09 Jul 2004 13:44

Release Notes: Various minor feature enhancements, bugfixes, and other small improvements make this the most stable and usable release to date.

  •  15 Feb 2004 21:50

Release Notes: Player account management, an enhanced privilege system, and a new control interface are now present. AweMUD also now has much better player character details support, along with enhanced flavor text in various areas. Additional enhancements include scriptable room exit behaviour, a more power dynamic text parser, and many more minor featurettes.

  •  08 Dec 2003 03:56

Release Notes: A complete AI system is now included. Basic stores are now implemented. Other improvements include an updated exit system, a new garbage collector, proper use of English articles in entity names, and templated objects and NPCs.

  •  12 Aug 2003 12:39

Release Notes: This release adds a very small change to the calendar code that is required for character creation, in order to not crash the server with an FPE.

  •  29 May 2003 14:39

Release Notes: This release adds documentation updates, IPv6 support, a new I/O system and file format, player alignment, new message parsing code, and an NPC spawn system.

  •  09 Apr 2003 17:28

Release Notes: This release adds lots of scripting work. The script engine is now used for character creation. Various other minor enhancements and bugfixes are also featured.

  •  06 Dec 2002 22:12

Release Notes: The documentation was updated, and ports were made to BSD and MacOS X. Some of the new Scriptix features are now being used, and some other small feature enhancements were made.

  •  04 Oct 2002 18:34

Release Notes: Among tons of changes and improvements to the entity system, event system, rooms and exits, and many bugfixes, this release has quite usable scripting support with Scriptix. Combat has been moved entirely into a script as a proof of concept.


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