Projects / WorldForge::Atlas-C++

WorldForge::Atlas-C++

The Atlas protocol is intended for use in networked roleplaying games, and provides a flexible and extensible means of communicating between the components of a game system. The protocol is transport independent, encoding independent and portable. Atlas-C++ is the standard implementation of the protocol in C++ used by most WorldForge software, and is made available for use in any other system.

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Recent releases

  •  25 Nov 2007 09:38

    Release Notes: The codec and negotiation parsers are now more efficient. A small addition has been made to the objects' interface for testability.

    •  19 Apr 2006 18:34

      Release Notes: The copyright dates in various source files have been updated and corrected. The RPM spec file has been cleaned up.

      •  20 Nov 2005 22:36

        Release Notes: Hardcoded string variables have been added for names of attributes.

        •  20 Oct 2005 05:45

          Release Notes: An error condition with network connections that close unexpectedly no longer causes a tight loop which hangs the application.

          •  17 Oct 2005 17:32

            Release Notes: A fix has been backported from the development branch which prevents applications using Atlas-C++ from hanging when flooded with data from a client.

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