Projects / Asteroids3D

Asteroids3D

Asteroids3D is an OpenGL-based first-person game of blowing up asteroids. Its simple code base also provides a way to learn OpenGL with the help of external tutorials like those from NeHe.

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RSS Recent releases

  •  06 Apr 2008 14:11

Release Notes: The build infrastructure has been moved to autoconf.

  •  30 Apr 2006 12:18

Release Notes: This release fixes compilation when -DDATADIR or the enhanced LDFLAGS line are used. An extended debugging grid and spherical/tetrahedronal bounding boxes for asteroids have been added. The view depth has been increased.

  •  18 Nov 2005 13:57

Release Notes: The texture loader has been rewritten. Starting a game should be fast now, especially on low-end (500MHz and less) machines. Eye-candy has been enabled or added. GL flicker, irregular lightning, leading sight, and uninitialized variables were corrected.

  •  30 Jan 2001 06:12

    Release Notes: Updates to the targeting graphics; the graphics more accurately reflect the future position of the targeted asteroid and provide information about closure rate.

    •  30 Jan 2001 06:12

      Release Notes: A fix for a bug in how asteroids were deleted from the linked list which causes a crash, replacement of -geom by a -geometry option which will allow the window width, height, and position to be set, new command line options -freshrc and -rcfile, toggleable options keys that have been remapped to be consistently at the top of the keyboard, keyboard rotation controls are now more smooth and behave in a proportional manner, updates to the README file, new torpedo plasma effect, new torpedo and shield sounds, and new directories (tools and contrib).

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