Release Notes: It is no longer possible to walk in places where you might expect to not be able to walk. Code refactoring around Map Object types. Progress has been made on implementing item inventories that will be used in various places throughout game play.
Release Notes: This release provides map object proximity stacking. Now objects appearing on the map will be stacked appropriately by their relative position to each other.
Release Notes: This release provides a beautiful playable character that moves to points on the map in response to user clicks. Additionally, the map will automatically pan when the playable character approaches the margins of the screen.
Release Notes: This release provides various speed improvements, a major code reduction, and a simple event handling system. Progress was made on user-controlled Map Objects.
Release Notes: This release offers faster startup time, spritesheet caching, minor bugfixes, Ubuntu packaging for Oneiric, and Launchpad PPA support.
Release Notes: The big ticket item in this release is the "Bare Bones Map". This map supports the loading, unloading, and display of Map Objects as described in the database. While it's "bare bones", the authors are proud of the hard work it's taken to get here, and look forward to working on Terrain and Characters in the coming months.
Release Notes: The database interface was refactored. Python console modes were added. Minor bugs were fixed.
Release Notes: A layered graphics engine was added, which can animate sprite sheets loaded from the database.
Release Notes: This release adds system components, and adds threading, thread management, messages, and message routing to system components. There is now a console available for limited debugging interaction. A number of infrastructure improvements have been made.