Allegro Sprite Editor (ASE) is a program specially designed with facilities to create animated sprites that can be used in some video game. It lets you create static images, characters with movement, textures, patterns, backgrounds, logos, color palettes, etc. It focuses on pixel editing to do pixel art. It isn't a photo retouching tool or a vector graphics editor. Mainly, it is a tool to create tiny animations pixel-by-pixel.
|Tags||Artistic Software multimedia Graphics Editors Raster-Based|
|Operating Systems||Windows Windows POSIX Linux|
Release Notes: This release include more support for Windows clipboard interaction (text and clipboard). Some important new features like "Sprite Size", "Save Copy As", "Canvas Size", and "Rotate Canvas" were added. Also, a lot of major bugs were fixed.
Release Notes: This release includes support for loading/saving PNG files. New drawing tools: Blur and Jumble. A lot of GUI improvements: Tabs, an Open File dialog with preview, better color selection, a new Animation Editor, etc. Complex functionality has been removed.
Release Notes: Better "snap to grid" support was implemented for box-like tools (rectangle, ellipse, etc.). Floating selection now also "snaps to grid". Sub-pixel movement was added for zoomed-cursors in the editor. Better support for the mouse wheel and middle button were provided in the sprite-editor for scrolling and zooming. Saving as GIF is now fully supported by default. Compilation with Allegro 4.2.3 SVN was fixed along with a bug in Allegro with key_shifts. The full-screen or windowed state is now remembered.
Release Notes: Some important bugs were fixed and a session manager, a tool for drawing text, and a mapgen (terrain generator) utility were added. The frame addition process was improved. More documentation and tips were included, and the Spanish translation is now usable under Windows.
Release Notes: Important bugs were fixed and very useful features like Cut, Copy, and Paste were added. Auto-crop and an optimized and stable undo were also included.