Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios. Arx Fatalis features crafting, melee and ranged combat, and a unique casting system where the player draws runes in real time to effect the desired spell. The Arx Libertatis source code is based on the publicly released Arx Fatalis sources. This does however not include the game data, so you need to obtain a copy of the original Arx Fatalis or its demo.
|Tags||Game Game Engine Role-Playing first person role playing|
|Operating Systems||Linux (32 and 64 bit) Linux Linux (32 bit) Linux (32/64 bit) Linux (32/64) Linux (64 Bit) Windows Window7 Windows (32 and 64 bit) Windows (32 and 64bit) Windows (32/64 bit) Windows (32/64) FreeBSD Mac OS X Vista XP|
|Implementation||SDL OpenAL OpenGL GLEW Boost Freetype cmake directx direct3d|
|Translations||English German Spanish French Russian Italian|
Release Notes: This release fixes two regressions introduced in 1.0.2 for Windows users: crashes on startup after selecting the OpenGL renderer and low mouse sensitivity with the DirectInput backend. There are also fixes for other crashes, rendering glitches, missing speech during cinematics in the Russian and Italian versions, missing ambient sound effects, and bugs in how some skill values were calculated.
Release Notes: This release fixes various crashes, disappearing items when sorting the inventory, and minor rendering and input bugs. This release also fixes a bug which left the Spanish version with no text.
Release Notes: Due to a text rendering bug in 1.0 which breaks the Russian version, this bugfix version has been released. This version also fixes a crash on some Linux systems and uses DirectX by default for rendering and input under Windows. As before, packages for Windows and Linux are available.
Release Notes: This first release is the culmination of over a year of work. While some minor graphical glitches remain, the game is fully playable on both Windows and Linux as well as other platforms. Besides porting the game to SDL, OpenGL, OpenAL, and the amd64 architecture while maintaining native Direct X backends, it fixed some performance issues with newer operating systems, added more configuration options, and improved the interface scaling for widescreen resolutions.