Release Notes: This release introduces two new features. The first feature causes an instant win zone to be activated when nothing happens for a while (usually because all remaining players are trapped in large areas). The first player to reach the zone wins. The second feature causes brakes to wear off and prevents them from being used to delay death when the user is trapped. Some minor bugs were also fixed.
Release Notes: Three denial of service attacks (or accidents) have been fixed. Forged clients could crash or freeze a server by sending wrong data that was left unchecked, and a clumsy remote administrator could freeze the server by entering commands that produce too much output. 0.2.8.2.1 fixes all of that.
Release Notes: First development release in the 0.3 series. Features a new HUD (with map), a new sound engine, new glancing, tab completion, and more.
Release Notes: Some smaller improvements and bugfixes went into this release. Console and chat now have a history function, spectators are now visible to other players and can chat and be kicked, and team management has been sanitized a bit.
Release Notes: Some bugs of lesser importance have been fixed since 0.2.8.1. Under rare circumstances, cycles could pass through each other's trail, for example. New features include a history for the chat and console input fields, the ability for spectators to be seen and to chat with each other, some rudimentary control of players over the team formation using chat commands, and more tricks for the cycle trail length.
Release Notes: Two security fixes were made since 0.2.8.0_rc4: A malicious server administrator was able to inject files in arbitrary positions on connecting clients, provided there was no file there initially; and a malicious remote server administrator, often chosen to be an ordinary player, could read arbitrary files partially.