Version 0.2.4 of Armagetron Advanced

Release Notes: This release fixes some critical issues. A server freeze which occurred when too many people played too long was fixed. Explosions now have exactly the same effect on the clients as on the server. Some less critical fixes were also made.

Other releases

Release Notes: Three denial of service attacks (or accidents) have been fixed. Forged clients could crash or freeze a server by sending wrong data that was left unchecked, and a clumsy remote administrator could freeze the server by entering commands that produce too much output. 0.2.8.2.1 fixes all of that.

Release Notes: First development release in the 0.3 series. Features a new HUD (with map), a new sound engine, new glancing, tab completion, and more.

  •  06 Jun 2006 02:18

Release Notes: Some smaller improvements and bugfixes went into this release. Console and chat now have a history function, spectators are now visible to other players and can chat and be kicked, and team management has been sanitized a bit.

Release Notes: Some bugs of lesser importance have been fixed since 0.2.8.1. Under rare circumstances, cycles could pass through each other's trail, for example. New features include a history for the chat and console input fields, the ability for spectators to be seen and to chat with each other, some rudimentary control of players over the team formation using chat commands, and more tricks for the cycle trail length.

  •  26 Mar 2006 01:02

Release Notes: Two security fixes were made since 0.2.8.0_rc4: A malicious server administrator was able to inject files in arbitrary positions on connecting clients, provided there was no file there initially; and a malicious remote server administrator, often chosen to be an ordinary player, could read arbitrary files partially.

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