In Armagetron, you ride a lightcycle around the game grid. You can only make sharp turns of 90 degrees and a wall constantly builds up after you. Make your enemies crash into your wall, but be aware that they are trying to do the same to you. If you are fast enough, you may be able to trap them, but the only way to speed up your lightcycle is to drive close to the dangerous walls. Prepare for exciting strategic preparations followed by action-packed close combat!
|Operating Systems||POSIX Linux Windows|
Release Notes: Three denial of service attacks (or accidents) have been fixed. Forged clients could crash or freeze a server by sending wrong data that was left unchecked, and a clumsy remote administrator could freeze the server by entering commands that produce too much output. 0.2.8.2.1 fixes all of that.
Release Notes: First development release in the 0.3 series. Features a new HUD (with map), a new sound engine, new glancing, tab completion, and more.
Release Notes: Some smaller improvements and bugfixes went into this release. Console and chat now have a history function, spectators are now visible to other players and can chat and be kicked, and team management has been sanitized a bit.
Release Notes: Some bugs of lesser importance have been fixed since 0.2.8.1. Under rare circumstances, cycles could pass through each other's trail, for example. New features include a history for the chat and console input fields, the ability for spectators to be seen and to chat with each other, some rudimentary control of players over the team formation using chat commands, and more tricks for the cycle trail length.
Release Notes: Two security fixes were made since 0.2.8.0_rc4: A malicious server administrator was able to inject files in arbitrary positions on connecting clients, provided there was no file there initially; and a malicious remote server administrator, often chosen to be an ordinary player, could read arbitrary files partially.