Release Notes: Fixes for a strange bug that makes player not removable until another one enters and a crash that happens when two servers were open on the same machine, compiling under Windows without changing the code, and release of the code under GPL license.
Release Notes: Runnable from outside the terminal, a new tile set, and fixes to be able to run from BeOS's Tracker, KDE, or GNOME file managers.
Release Notes: A new interface, a good explanation of why you can't connect, some bugfixes, and a new main image.
Release Notes: This release adds player spin speed control, saving of the data you have to write to connect to the server, and a better text explaining why you can connect. The main image has been removed due to some copyrights problems with the author.
Release Notes: This is a patch that requires the 0.3.6 source; it features server resolution of the name of the user host instead of writing just the IP address, an option to specify the file where the info from the server is stored, and a decision on how the combat system will be (Final Fantasy-like, with more strategic load).
Release Notes: Server statistics support, logging client chat to file, a player list, and bugfixes.
Release Notes: This release adds chat between players, a new GUI, main screen, and map maker, and bugs fixes.
Release Notes: Network support and a new graphics set, and a recode of the GFX engine.
Release Notes: First freshmeat release.