Aqsis is a cross-platform 3D rendering solution adhering to the RenderMan standard defined by Pixar. Features include programmable shading, true displacements, 3D depth-of-field, motion blur, NURBS, subdivision surfaces, CSG, procedural plugins, and more.
|Tags||multimedia Graphics 3D Rendering|
|Operating Systems||Windows Linux Mac OS X|
|Implementation||C++ C Python|
Release Notes: Many speed improvements were made. Multi-layer support was added to the OpenEXR display driver. The Side Effects "Houdini" plugin was added. A new RIB parser was added, supporting inline comments and better error reporting. Matte "alpha" support was added for directly rendering shadows on otherwise transparent surfaces. The advanced framebuffer (Piqsl) was refactored. Texturing improvements were made. "Smooth" shading interpolation is enabled by default.
Release Notes: This release has an OS X universal binary.Some memory leaks, TIFF handling issues, and various other bugs have been fixed.
Release Notes: This stable release features major feature enhancements, numerous bugfixes and much improved support for OS X.
Release Notes: This release brings a great many feature enhancements, along with a large number of bugfixes and some performance improvements, as well as improved cross-platform support.
Release Notes: Many enhancements and bugfixes were made since the earlier release. This release marks the first officially stable branch of aqsis. Bugfixing will continue on the stable 1.0 branch, while the main branch goes on to focus on optimization and wider features.