Projects / apoplexy

apoplexy

apoplexy is a level editor for Prince of Persia 1 and 2.

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Recent releases

  •  03 Jun 2014 12:40

    Release Notes: This release fixes several bugs that were present in version 2.1b (that migrated from SDL 1.2 to 2.0), including a workaround for SDL bug #2274 to make apoplexy work with earlier releases of SDL2.

    •  28 Dec 2013 14:04

      Release Notes: The program can now also edit Prince of Persia 2 levels.

      •  20 Sep 2013 12:19

        Release Notes: This release adds a screen which can be used to place custom tiles. It's now possible to double the interface size. Users can now copy and paste rooms, and can flip rooms (horizontally and vertically). Levels can now also be exported to XML. The events screen now displays the target tile.

        •  16 Jul 2012 09:46

          Release Notes: This release adds a screen which can be used to (deliberately) create, change, and fix so-called broken room links, and fixes a minor bug which sometimes caused unintentional changes to events.

          •  30 Jan 2011 17:38

            Release Notes: All actions can now also be performed with the keyboard. The keyboard shortcuts are listed in docs/keys.txt, and they're also shown when running the application. In order to ensure consistency, the "h/j/u/n keys" are not used on the main screen. On the room links screen, a room that is being moved is now marked with red stripes. There are seven additional interface sound effects. The application now warns the user about unsaved changes. popup.wav has been changed (3.7MB to 6kB) in order to decrease the total size of the package.

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