Projects / Angel 2D

Angel 2D

Angel is a 2D game prototyping engine based on OpenGL and C++. It was originally made by a group of employees at Electronic Arts Los Angeles for use in a GameJam they were planning for April of 2008. Angel provides many useful functions for prototyping gameplay, including simple physics, particles, text rendering, sound, input mappings, config files, pathfinding, and Python scripting.

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Recent releases

  •  02 Mar 2009 20:01

    Release Notes: This version is mostly bugfixes, but there are one or two API and project setup changes.

    •  15 Feb 2009 08:25

      No changes have been submitted for this release.

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