Projects / Aleph One/SDL / Releases

All releases of Aleph One/SDL

  •  20 Nov 2005 15:59
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    Release Notes: This version is based on a new upstream release with improved Internet gaming, Lua scripting support, and lots of bugfixes.

    •  02 Sep 2001 19:37
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      Release Notes: The HUD can now be rendered using OpenGL. Support for Marathon 2/Win95 data files and experimental support for 3D models have been added. A new command-line option "-m" for disabling gamma table effects was also added.

      •  29 Jan 2001 04:54
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        Release Notes: Fading and gamma table effects have been implemented. Fullscreen vs. windowed mode is now selectable in the preferences dialog. Under BeOS, Marathon data files can be copied directly from Mac Marathon CD-ROMs. Aleph one supports Marathon 2 demo data files.

        •  08 Oct 2000 19:30
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          Release Notes: Compatibility with SDL 1.1.5, support for GUI themes, screenshots (F9) work with OpenGL, and the LEPHONE_DATA environment variable can specify a colon-separated list of directories.

          •  14 Sep 2000 23:36
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            Release Notes: Testing on Alpha and Sparc CPUs, functional low-resolution display (F3),removal of the need for "Resources" and "Pfhortran_Language_Definition" files, use of Ctrl-Shift-"Begin New Game" to allow selection of start level from list, and several bugfixes.

            •  11 Sep 2000 05:22
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              Release Notes: This release includes preferences menus, saving and restoring of games, saving and replaying of films, compatibility with Marathon 2 shapes and sound files, improved speed in 16-bit color depth, better terminal picture display, and support for AppleSingle and MacBinary II encoded map files.

              •  01 Sep 2000 21:43
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                Release Notes: OpenGL rendering was implemented, and it was ported to FreeBSD.

                •  29 Aug 2000 23:02
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                  Release Notes: Mouse control was implemented. Intro music and chapter screen sounds now work. New standard key settings were added for when mouse control is on. A bug that could crash the game when diving in liquids was fixed.

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