AeonWave-OpenAL is a thin OpenAL emulation layer that uses AeonWave to create one of the fastest rendering OpenAL implementations available. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Its API style and conventions deliberately resemble those of OpenGL.
|Tags||Libraries multimedia Sound/Audio|
|Operating Systems||Linux (32 and 64 bit) Unix Windows (32/64 bit)|
Release Notes: This release added support for AL_SOFT_source_latency (requires AeonWave 2.2.0 or later). A function template model is now employed to minimize code maintenance and to make OpenAL fully thread-safe as required per specification.
Release Notes: This release adds support for multi-core rendering using the capabilities provided by AeonWave.
Release Notes: This release adds support for Windows to match the release of AeonWave 2.2.1, which also added support for Windows.
Release Notes: This release added support for three new OpenAL extensions: AL_EXT_source_distance_model, AL_EXT_loop_points, and ALC_AAX_capture_loopback, which allows for the capturing of the contents of the playback buffer using the alcCapture functions.