Projects / AeonWave-OpenAL

AeonWave-OpenAL

AeonWave-OpenAL is a thin OpenAL emulation layer that uses AeonWave to create one of the fastest rendering OpenAL implementations available. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Its API style and conventions deliberately resemble those of OpenGL.

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Recent releases

  •  19 Nov 2013 10:24

    Release Notes: This release added support for AL_SOFT_source_latency (requires AeonWave 2.2.0 or later). A function template model is now employed to minimize code maintenance and to make OpenAL fully thread-safe as required per specification.

    •  02 Aug 2012 12:40

      Release Notes: This release adds support for multi-core rendering using the capabilities provided by AeonWave.

      •  24 Jul 2012 14:12

        Release Notes: This release adds support for Windows to match the release of AeonWave 2.2.1, which also added support for Windows.

        •  07 May 2012 13:17

          Release Notes: This release added support for three new OpenAL extensions: AL_EXT_source_distance_model, AL_EXT_loop_points, and ALC_AAX_capture_loopback, which allows for the capturing of the contents of the playback buffer using the alcCapture functions.

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