Release Notes: This release adds an NPC with a simple schedule and a dialogue containing information about Adonthell. In addition, there are the usual bugfixes and compatibility improvements, like support for GCC 4.4 and (still highly experimental) the upcoming SDL 1.3.
Release Notes: This release uses simple 3D models to represent game objects internally. This allows proper collision detection and response, such as bouncing back from or sliding along obstacles.
Release Notes: With version 0.4, Adonthell's engine has been completely modularized. Each module has its interface exposed to Python and can be used as a standalone Python module. On top of that, a first prototype of the new mapengine has been implemented, which allows more freedom and interaction with the game world.