Version 0.3.3 of Adonthell

Release Notes: This release has NLS support (no translations available yet), a Doublesize (640x480) mode, huge speed improvements, and bugfixes for big endian machines (no more psychedelic graphics).

Other releases

  •  07 May 2009 21:05

Release Notes: This release adds an NPC with a simple schedule and a dialogue containing information about Adonthell. In addition, there are the usual bugfixes and compatibility improvements, like support for GCC 4.4 and (still highly experimental) the upcoming SDL 1.3.

  •  04 Jun 2008 07:24

Release Notes: A bug with line-wrapping of UTF-8 encoded text was fixed. A segfault in conjunction with some combinations of freetype and SDL_ttf was fixed. Compatibility issues with GCC version 4.3 were fixed. Included copies of SDL_mixer and SDL_ttf were removed.

Release Notes: This release uses simple 3D models to represent game objects internally. This allows proper collision detection and response, such as bouncing back from or sliding along obstacles.

Release Notes: With version 0.4, Adonthell's engine has been completely modularized. Each module has its interface exposed to Python and can be used as a standalone Python module. On top of that, a first prototype of the new mapengine has been implemented, which allows more freedom and interaction with the game world.

Release Notes: This release adds support for TrueType fonts and a UTF-8 text format. Dutch and Italian translations have been added.

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