Adgali is a library designed to develop games. It uses the SDL library and provides 2D graphical functions, sound streaming and events functions, video streaming, AI engines, and map generator. This software is primarily designed for LINUX.
|Tags||Games/Entertainment Software Development Libraries multimedia|
|Operating Systems||Windows Windows Cygwin POSIX Linux Solaris|
Release Notes: Some bugfixes. This release uses Doxygen 1.3.6, Autoconf 2.59, and Automake 1.9.1. Debian packages generation and primary drawing primitives have been added.
Release Notes: This version features better BSD system support, some bugfixes, adds HLS (Hue, Lightness, Saturation) transformation to the image/channels functions, adds the XCF image format handler (more compliant than the SDL_image and Imlib2 ones), removes bad C file headers, moves to Doxygen 1.3.2, and corrects an indent bug which generated bad C code.
Release Notes: This release adds better cygwin support, some bug corrections, a working agl_bfont tool, a crash event handler which does a backtrace of the process stack, an xpm image format handler which works better than the SDL_image one, a dynamic loading system which permits runtime-loaded plugins, and a hashed table module to speed up the objects management system,
Release Notes: Release ready for Mandrake 9.1. Some minor corrections in makefiles and configure scripts. Better Windows support. The Math library is correctly recognized.
Release Notes: A big redesign of the library, which is now more modular and ready for many new extensions. The code is more than twice bigger than version 0.1.0. New features include freetype 2 support, a very complete and extensible resources description language, a plugins system for fonts/images/bitmaps loaders, and a memory leak detector.