a-renet is a distributed chat and multiplayer games network. It supports client-server TCP-based games.
| Tags | Games/Entertainment Communications Chat |
|---|---|
| Licenses | GPL |
| Operating Systems | POSIX Linux Other BSD FreeBSD Mac OS X NetBSD Unix Solaris |
| Implementation | C |
Recent releases


Release Notes: This release adds improvements in the network protocol, which now includes congestion and latency handling, timeouts, and keepalive probes. These changes are reflected in many new network tuning options available for all modules. The SDL client has been improved, and the still-sketched GTK client has been reintroduced.


Release Notes: This release features minor bugfixes in all the modules.


Release Notes: This release focuses on bugfixes. Additional features include a better parser, a new game developer's manual, and draggable windows for the SDL client.


Release Notes: The goals of the project have been made concrete with this release. Radical changes in the a-renet protocol and in all modules now allow support for TCP/IP games.


Release Notes: A skin system, automatic line wrap, bugfixes, and optimizations for the SDL client. One default and three additional skins can be now be viewed and downloaded from the home page.