Release Notes: This release includes ray-tracing optimizations, multi-threading optimizations, improved point-based global illumination, improved photon-mapping, new displacement features, and extensions to the shading language. There are assorted bugfixes.
Release Notes: Numerous enhancements and bugfixes.
Release Notes: Assorted feature enhancements and bugfixes.
No changes have been submitted for this release.
Release Notes: A lot of improvements have been made, and many bugs have been eliminated.
Release Notes: New features include a Shader interpreter, Multi-depth shadow maps (a.k.a. deep shadow maps), a port to Windows 2000, support for Linux libstdc++ version 3, a new shadow map sampling algorithm, completion of the NURBS implementation, the ability to read binary encoded RIB files, optimization and improvements to the shadow map and texture map algorithms, support for message passing functions in shaders, support for visibility, rayhittest, fulltrace SL functions, support for automatic ray traced shadows, and support for blur and width parameters in texture, shadow, and environment calls. NDC is now defined as a default space. ReadArchive now works properly. Fixes were made for a whole lot of bugs in the ray tracer, including the framebuffer display driver and many memory leaks. The memory allocator under was changed IRIX to use memory more efficiently.